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3D Printing Learning Tools Lesson Rockets SuperTopic Update

Lesson: SuperStar Rocketry 2 – 3D Printing Lesson

3D Printing Lesson: Model Rocket Nose Cone Design

When I first started teaching I got offered an incredible budget to set up my STEM program. The only caveat was that I buy a 3D printer with some of the money. The challenge however, was that I’d never heard 3D printing before, let alone how to design a 3D Printing Lesson. What I needed was something simple, engaging, adaptable, and quick to learn. I did internet research, and though there are some good resources now, at the time there really weren’t. Instead I designed my own curriculum for grade 7 & 8. After twelve or so refinements I came up with the 3D Printing Lesson you’re about to read.

The below 3D Printing Lesson assumes that you already know how to use your 3D printer, and are familiar with model rocketry in general. As of this posting, I don’t have a recommendation for a 3D printer. That said, Make Magazine does a great annual article evaluating what’s out there. Depending on which make & model printer you buy, training may be available from the manufacturer. Alternatively there are lots of how to articles, and videos online. One day I hope to buy a kit, and make my own printer. When/if that happens I will document the process. If you are unfamiliar with Model Rocketry though, I have good news. Why you should use model rocketry is covered here, and Lesson 1 in the series is here. This lesson will refer back to lesson 1 often so, give it a read if you haven’t already.

In case you haven’t read my other Lesson posts it is worth noting that my style of writing a lesson plan isn’t what you may be used to. I write out the plan in a manner that is meaningful to me as a teacher. The first thing I typically need to know is what materials I need, followed by what to teach, followed by how to teach it, and finally the applicable standards. Here we go!

3D Printing Lesson: Introduction.

In this lesson students design several model rocket nose cones based on established shapes using computer aided design software. Students print out each nose cone, equip a model rocket with it, launch the rocket, and record the data. The same rocket body is used for each launch to protect the integrity of the data. This lesson is designed for use in grades 7 or 8, and takes approximately 1 academic quarter the way I teach it.

I have my students build rockets from scratch, but if you use kits this lesson could take less time. This lesson could also take less time if you give students measurements to work with. I ask my students to develop size specs on their own. This lesson could certainly be used as a performance task for performance based assessment. I also teach this lesson along with Rocketry Lesson 1 as opposed to separating them in order to save time.

3D Printing Lesson: Materials.

  • 3D Printer & Supplies.
  • Rocketry Supplies (see Lesson 1).
  • A computer (Chromebooks work fine), or tablet for each student.

 

3D Printing Lesson: What to Teach.

  • Computer Aided Design.
  • 3D printing.
  • The Iterative Design Process.
  • The Use of Data in Design Decisions.
  • Everything from Rocketry Lesson 1.

 

3D Printing Lesson: How to Teach

If you are using kits, begin with constructing the kits. If you are doing a from scratch build to a certain set of instructions like I do, you can start with that. In either case, while construction is happening, I go over the Parts of a Model rocket from lesson 1, but as I am having my students design the nose cone for the model rocket, I go into greater detail on the nose cone as shown below.

nose-cone-exploded

I apologize for the quality of the drawing, clearly I teach Tech Ed not Art. Since we are creating the nose cones we need to have a shared vocabulary when discussing a given design. When we get to the actual design phase I will give my students some specifications for measurements, but for now they just need to know what the various parts are called.

Baseline Launch or CAD?

Once you have a shared vocabulary established, and rockets assembled you can go one of two ways. You could put some standard nose cones on the rockets, have a launch, and record data for a baseline.  I take the other tack,  which is to begin with the use of the Computer Aided Design tool. Great News! If you use the tool I use (which is free, web based, and functions well on Chrombooks) called TinkerCad, it comes with a whole suite of fantastic tutorials that guide your students through the various aspects of the software. For this 3D printing lesson you can allow students time in class to work through the tutorials, assign it as homework, or do a combination of the two.

I have my students do the tutorials in Basics, Accessories, Gadgets, and Miniatures. One word of caution here, if your students are under the age of 13 setting up an account takes parental approval. The site uses a question about birth date to verify age when an account is set up, but doesn’t do any other type verification.

Design

Once you & your students have established a shared vocabulary, learned how to use CAD software, and have built rockets you can begin to design nose cones. Prior to beginning the actual design of their first nose cone I ask my students to research model rocket nose cone shapes. I am trying to get them to find conical, ogive, parabolic, and blunt shapes. At this point I ask them to make a prediction about which nose cone will give the rocket the highest altitude. Once they have done their research I give my students a set of digital calipers, and have them get the interior diameter of their rocket air-frame. The should also measure the exterior diameter. Their first assignment is to design a Conical Nose Cone.

Nose Cone Design Requirements
  • The nose cone must fit snugly into the rocket air-frame.
  • The nose cone must have a shock cord mount.
  • The height of the cone is twice the exterior diameter of the body tube (2D).
  • The total height of the full nose cone including body tube mount is three times the exterior diameter (3D).
  • The shoulder will measure 2 millimeters.

 

In all likelihood, your students will need to go through 2-3 iterations just to get the nose cone to fit inside the air-frame correctly, and meet the specifications. Here is one I designed for the project. See the Pro Tips below to learn from my experience.

Design & Printing Pro Tips:
  • Print the shock cord mount beside the cone & superglue it onto the bottom.
  • Make an indent in the bottom of the cone for the shock cord mount to sit in.
  • In your 3D printing Software, there should be an add feature to add several additional objects to your print, use it.
    • If you follow this pro tip assign students a number or letter to have as a unique identifier such as the “X” on my example nose cone.
  • Make certain to have your students name the files in a descriptive way.
    • For instance, if the class is grade 7 quarter 1, the student’s name is John Smith, and the nose cone is conical I have them name the file: G7Q1ConicalNCJS.
  • Teach students how to use the Align Tool in TinkerCad so you can have everything centered.
  • Students will save themselves heartache if they fully understand the Ruler Tool in TinkerCad.
  • For each design after the first they copy (Ctrl+C) & paste (Ctrl+V) their body tube, and shock cord mount assembly from the successful conical design. Those two features don;t change from cone to cone.
  • When printing nose cones set the initial fill setting to 0.00%. This gives you a very light nose cone.
    • You can expand this lesson by messing with the fill, and seeing how much the weight of the nose cone changes with the fill percentage. You can further expand it by seeing how much nose cone weight effects altitude.

 

Next Steps

Once you’ve got conical nose cones that fit snugly into the students rockets you’re ready to move on. Schedule a launch, launch rockets, collect data, and go over that data as a class. I go into more detail on both data collection, and expansions in Lesson 1. After the first launch move to a different nose cone shape, and do as many launches as you can. The more launches your class does, the more interesting your data will be. For comparison, the most launches I have achieved within a quarter was 3.

Standards:

  • All Standards covered in lesson 1.
  • Future Tech from 3D printing.
  • CAD introduction from TinkerCad.
  • Additional math standards based on the calculations you have your students perform.

 

Expansion, Assessment, & Conclusion

I have expanded this lesson by complicating the nose cones in various ways. One good way to complicate the design of a nose cone includes eliminating the square shoulder in favor of a parabolic shoulder. One way to complicate the data, and analysis of a launch is to include meteorological data. The data can be further complicated by adding speed, and velocity calculations. This lesson really is almost infinitely expandable with a bit of creativity.

To assess this unit I have posed questions relating to a fictional rocket launch in short answer form. If you are working towards performance based assessment, you can give your students a design challenge with a goal of highest, or lowest altitude as an assessment.

Have found this lesson useful? If so, please use the social media to share it with as many teachers as you know. If you would like to keep up to date with new STEM lessons, research, learning tools, and book reviews please sign up for updates.

 

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Learning Tools Lesson Rockets SuperTopic Update

Lesson: SuperStar Rocketry 1 – Intro to Rocketry & Data

lesson:rocketryintro

 

5…4…2…1…LAUNCH, LAUNCH, LAUNCH! Finally, the moment you’ve been waiting for; an actual lesson plan for rocketry! Without a solid foundation of common vocabulary, data use, aerodynamics, and science any other lesson in rocketry will fail to launch (Sorry, I couldn’t resist), as such we need to begin at the beginning. Don’t worry, this isn’t rocket science. Wait, it IS rocket science (Last one, I promise)! Still, don’t worry even if you don’t have any experience teaching a rocketry lesson. After reading this post I am certain you’ll be able to guide your students to learn everything they need to know to get started. Also, rockets are fun!

This particular lesson is designed for middle school (Grades 6-8) with solid fuel model rockets in mind, but with a little creativity you could easily adapt it to Bottle Rockets, or perhaps even Stomp Rockets. I teach this lesson as part of any rocketry unit I do. Whether the kids have been given this info before or not, they get it again. The purpose for the repetition is that often, my students won’t see me for a year or more. In that instance their brains have been stuffed so full of other stuff that the likelihood of them remembering Newton’s Laws, The Parts of a Model Rocket, Safe Launch Procedures, How to Collect Launch Data, or How to Use an Electronic Spreadsheet are exceptionally low.

It is also worth noting that my style of writing a lesson plan isn’t what you may be used to. I write out the plan in a manner that is meaningful to me as a teacher. The first thing I typically need to know is what materials I need, followed by what to teach, followed by how to teach it, and finally the applicable standards. Here we go!

Lesson Materials:

  • A Rocket Launch System: This would include the launch platform, and the launcher itself. There are many, many options. I recommend a launch system that requires two buttons to be pressed before the rocket fires. That way the teacher can control one button, and the student rocketeer the other. That said, any rocket launch system will have a safety switch, so don’t break the bank.
  • An educator bulk pack of model rocket kits (along with whatever additional materials the kit recommends): You are looking for enough kits for each student to have a rocket, and you want them to be on the heavier side (between .8 and 1 ounce is ideal). The reason for this is that  most schools are launching on sports fields so, you want a relatively low altitude which will result in a smaller potential landing area. Alternatively, you can scratch build rockets by a wide variety of methods. I will eventually cover how to scratch build a rocket while only ordering a few pieces I haven;t figured out how to fabricate yet, but this isn’t that post.
  • An educator bulk pack of Model Rocket Engines. You are looking for the A8-3 sized engine. Again, this is a low power engine which will limit your altitude.
  • Altitude tracking system: I use the one here (starting on page 109), but I found plans for this one while looking for a link to the one I use, and may be moving to it in the near future. You could also buy this one. You will need three systems that are exactly the same.
  • Three Stop Watches
  • Three Clipboards
  • Paper & Pencils
  • Video Recording Device that can record in Slow Motion & Take high quality photos.

 

What to Teach:

 

  • Parts of a Model Rocket (Technology): If you later do any design units you will want to revisit this topic. Rocket design with 3D printing will be covered in another post.
  • How to build a Model Rocket (Technology)
  • Newtons Laws of Motion (Science): You can get math heavy or math light with this topic depending on what your students can manage.
  • Aerodynamics (Science)
  • Model Rocket Safety Code (Technology)
  • Using spreadsheet software (Technology)
  • Collecting & Using Data (Math)
  • Engineering Documentation (Engineering)

 

How to Teach:

 

  • Parts of a Model Rocket: I have taught this bit before as a lecture, and as a research project. I have found that for my particular program lecture works best because I combine this unit with a study of how Nose Cone shape effects altitude. As such I have more pieces to discuss than are found on kit based rockets. Whether you have the kids research it first or not, make sure you have a discussion about it, that way you can be certain you’re all on the same page in terms of vocab.
  • How to build a Model Rocket: Depending on the age level you work with, and the ability of your students you can either go through the instructions step by step, or have the kids try to read the instructions that come with the kits. I have done kits with 4th graders and gone through all the steps, 6th graders and let the kids figure it out, and 8th graders where I went through each step. You know your students best, and should make the determination about how much hand holding to give them.
  • Newton’s Laws of Motion/Aerodynamics: I really love these topics as research tasks. My school happens to be a google school so we have access to google classroom. This is one of those instances where google classroom is fantastic. For this lesson, students do online research about Newton’s Laws, define them, and detail how they apply to model rocketry in the classroom. Students cite their sources by providing links to their research after the body of their post.  Aerodynamics is taught similarly, and ask them to detail how aerodynamics will effect the altitude of a model rocket. I prefer to do it this way because my class time is better spent building rockets than lecturing. This method also shows me exactly what each student knows, as opposed to a lecture where I have no immediate feedback.
  • Data Collection/Using Data/Spreadsheet Software: These topics we work through as a class. On Launch day I have the students collect altitude data using the altimeters, and flight time data with the stop watches. I also have them write down if the recovery device deployed or not as well as any other observations they want to make. You can make up a worksheet for this or just have the kids write it out. I have had them write it out thus far, but plan on using a worksheet moving forward. After the launch, we put the data into a spreadsheet, and find averages. We also attempt to determine why any variation occurred in our data by recalling observations. With google classroom I can give my students each a copy of a spreadsheet with the basic structure, but no data. This saves a lot of time.
  • Engineering Documentation: As the students are building their rockets, I try to have them take build in progress pictures. Students are not the designers of this build, but I want to teach them about documentation because later units are design focused. For me, efficiency is critical, and as such I teach as many skills a possible in a unified manner. I also have them digitize any notes they take by photographing them. Again, I am prepping them for design units later on.
  • Model Rocket Safety Code: This portion is always done by modeling. We discuss the safety code generally then go through launch procedures several times before we go out to the launch area. Safety is absolutely crucial to model rocketry. Part of that is developing good launch procedures and sticking too them. There is a ton of information on the National Association of Rocketry web site about what good launch procedures look like.

 

(Protip: Make certain you put together a kit, and launch a rocket yourself before doing it with the kids. Sometimes strange instructions are given,and you will want to be prepared. You will also find likely trouble spots during your own build where you will want to give extra instruction. Don’t be afraid of not knowing the answer, but make sure you are setting reasonable expectations with your students.)

 

Applicable Standards:

 

NGSS Middle School:

 

Forces and Interactions

Energy

Common Core Math Grade 7:

The below standards are just what I have come up with. You apply math standards in how you present, and analyze the data. The great thing about rocketry is that since it is so data heavy, you can use whatever math you want to in order to present that data.

The Number System

Expressions & Equations

Geometry

Engineering & Technology:

There really isn’t a design task with this unit, but it is prep for some major design lessons. The best I would say for engineering is that you make an argument for teaching engineering mindset. We teach engineering mindset through the collection of data, and taking build in progress pictures. Again, as no national standards exist teachers need to see what they can fit in, and where to fit it in. The same with technology, this unit is all about transportation technology, and uses a lot of information technology as vehicles to teach the science & math.

Teaching Technology & Engineering in this manner is perfectly fine, these subjects should be integrated in everything we do in Science & Math. We need to make certain however, that we have other lessons where our students can actually make something.  For those occasions where they can’t, a good thing to do is to find away to integrate the Engineering Habits of Mind into your lessons.

That about covers the first rocketry lesson. This could be the beginning of a unit, or a stand alone event. It could build to design tasks using 3D prionters, or fabricating rockets from found materials. In any case you always need to start somewhere, in terms of rocketry as a vehicle for SuperStar STEM integration this is a perfect place to start. Thanks for your time, and don’t forget to sign up for updates in the footer below.

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Learning Tools Rockets SuperTopic Update

Rocketry as a SuperStar STEM Super Topic

why teach STEM with rocketry

To place a man in a multi-stage rocket and project him into the controlling gravitational field of the moon where the passengers can make scientific observations, perhaps land alive, and then return to earth – all that constitutes a wild dream worthy of Jules Verne.

Lee De Forest

There are very few topics I have found that so naturally lend themselves to STEM as model rocketry. I had the privilege to be named the very first Certified Rocketry Educator by the National Association of Rocketry (NAR) , and am such a huge advocate of it that I use it for two years of curriculum in my classroom. I have also developed teacher workshops around model rocketry, and mention it as part of my teacher training on 3D printing. There are loads of free resources on the internet, a couple solid books on the topic, and piles of info and resources from the NAR, Apogee, Estes, NASA, and YouTube.

In subsequent posts I will go into great detail on two of my own Rocketry Units, but this is a general “Why Bother With Rockets” sort if post. As with other “Super Topic” general posts I will outline a few of the many areas in which a STEM category can be applied to Model Rocketry. (Note: The below standards info is intended to cover all types of rocketry including Stomp Rockets, Water Rockets, and Solid Fuel Model Rockets. Different types of rocketry are appropriate for different age groups. Use your discretion, and remember that safety is everyone’s job 1.)

Science/Engineering Standards NGSS:

 

Math Standards Common Core Math:

As this post refers to rocketry in general as a STEM Super Topic it is more effective to think of rocketry in terms of the design problems, and data operations as opposed to grabbing specific standards for each grade. In your design assignments with rocketry, no matter the grade level you will always be able to come up with points where you can insert Counting & Cardinality, Operations & Algebraic Thinking, and Ratios & Proportional Relationships. When you begin to collect flight data you begin delving into both Geometry, and Measurement & Data. In fact, I’d wager to say that ion lesson design you can come up with just about any math lesson you need using rocketry. Rocketry, after all is pure science, and Math is the language of science.

Technology Education Standards:

As of right now there is no national technology education set of standards in America. Some states have adopted state based standards around technology, and you can check with your own state board of education to see if the below will apply. In the State of NH (Where I teach) we have Tech Ed standards broken out into several different topics including engineering. I have detailed above what engineering education looks like from the NGSS perspective, and those standards seem to jive well with our state engineering standards so I won’t dive into them again.

However, if you develop a design task that fits the NGSS Engineering standard for your particular grade level you should be fine. Additionally, Rockets are  form of transportation, and in their construction students need to use tools. Students also needs to use a variety of materials to produce rockets, and can use computers (information technology) to design them. A great technology tag team for rocketry is a piece of free web based software called TinkerCad, and a 3D printer if you need emergent technology or drafting. (Note: Tinkercad requires, and email address to sign up, and parental permission if a student is under 14)

That about covers the general STEM standards that I use with rocketry (Feel free to do further research, and come up with your own).  I will be writing a series of specific lesson plans for Model Rocketry in the future that will cover specific standards at the grade level the lesson is designed for, so stay tuned to the blog by signing up for our mailing list. Sign up widgets are at both the top of the home page, and bottom of the every page (Including this one). Thanks for stopping by.